![]() To do: It doesn't seem to translate perfectly in-game, so it could be hard coded folder locations. See GCFScape for details on how to extract the script for viewing. The script is located in scripts\soundmixers.txt within pak01_dir.vpk. The location of a sound file within the sound directory dynamically controls what is played in the foreground and what is softened or muted. The player will hear other sounds mixed into the ending credits, such as zombies moaning, survivor remarks, soundscapes, etc.Ī feature called soundmixers may be the script behind priority/ducking of sounds. If that sound file (along with the soundscript entry) is moved to the different directory, the music will behave differently. Left 4 dead 2/left4dead2/addons/customsoundaddon/sound/ambient/testsound.wavįor example, the song to the rolling credits, music/unalive/themonsterswithin.wav, plays over almost every other sound.
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